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FC Mobile Beta How to use Game Plans

Four saved shapes. Five mentalities. The pause menu is now a weapon.

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Game Plans Guide

Game Plans are the Limited Beta’s tactical layer. EA’s words: create up to four plans by combining a formation with one of five mentalities — Ultra Attacking, Attacking, Balanced, Defensive, Ultra Defensive — then switch them during matches. That is a bigger deal on a phone than on a console because you cannot fiddle twenty sliders while defending a counter.

Official art shows a Real Madrid-style XI in 4-4-2 Flat with Attack mentality. Copy it if you need a second plan tonight. Rankings for which shapes belong in which slot live on the formations tier list. This page is the workflow.

Building the four slots

Think in situations, not in “favorite formation.”

  1. Balanced default. The shape you can play drunk. Often 4-3-3 or 4-4-2. This is kick-off and 0–0.
  2. Attacking chase. Higher line, extra runner. 4-2-1-3 or 4-3-2-1 if the build offers them; otherwise push the same 4-3-3 to Attacking mentality.
  3. Defensive hold. Extra body in midfield or a fifth defender. Use this at +1 after the 70th minute, and whenever Gauntlet House Rules punish high lines.
  4. Panic or specialist. Ultra Attacking when you need two goals, or a Dead Ball / Whipped Cross plan with tall Precision Header targets.

You do not need four different formations. Two shapes times two mentalities already beats one rigid XI. The power is the mid-match swap, not the menu screenshot.

What mentality actually changes

EA did not publish a slider table, but testers describe the usual football rules:

  • Ultra Attacking — line up, fullbacks overlap, CMs crash the box. Vulnerable to Driven Lob Through over the top.
  • Attacking — the official screenshot default. Positive without emptying midfield.
  • Balanced — recover shape. Your PlayStyles do the personality, not the team instruction.
  • Defensive — extra men behind the ball, slower fullbacks. Pair with Anticipate CBs, not Slide Tackle maniacs.
  • Ultra Defensive — the parking plan. Use it to waste a Gauntlet clock or to survive a live-style onslaught. Do not live here; Gold Rapid wingers on the other team will farm you.

If a through ball keeps splitting you, drop one mentality before you rage-sub the CB. Shape first, personnel second.

Mid-match swapping without throwing the ball away

Practice the pause flow in PvE:

  1. Pause when you are already in a safe replay or out of play. Do not pause in your own box if the beta still lets the animation finish late.
  2. Switch plan. Confirm the formation silhouette changed. A mentality-only swap is quieter; glance at player instructions.
  3. Unpause and give the team five seconds to reshuffle. Instant long balls into a changing line create clown-show offsides.

Set a personal rule: swap on goals, red cards, and House Rule reminders, not every 30 seconds. Four plans exist so you are ready, not so you DJ the tactics.

Set-piece and PlayStyle alignment

Each plan should name:

  • A Dead Ball or high FK taker.
  • A Whipped Cross taker on the strong foot side.
  • A Rapid outlet for Driven Lob Through.
  • A Slide Tackle / Anticipate pair that you trust when the mentality drops.

If plan 2 is Ultra Attacking, put Trickster and Rapid on the wings in that plan’s XI, even if your Balanced plan uses Bruiser wide mids. Game Plans are allowed to change personnel depending on the build. If this beta locks personnel across plans, change mentality only and do the rest with substitutions — still better than one shape.

Gauntlet and Rivals use different plan orders

In Division Rivals-style matches, start Balanced and react. In Gauntlet, read House Rules first. A “score from distance” rule means you start Attacking with Power Shot specialists, not Ultra Defensive. A fatigue Trait means Relentless on the pitch from minute one, even in a Defensive plan.

The squad building page covers how to keep those specialists legal when appearances run out. Game Plans cannot spawn extra cards; they can only rearrange the ones you still have.

A simple test that proves you set them up

Play a PvE match. At 0–0 use Balanced. Score, swap to Defensive, and see whether fullbacks stop overlapping. Concede, swap to Ultra Attacking, and see whether CMs join. If nothing visible changes, you edited the same slot four times. Rename plans with the mentality in the title if the UI allows it.

Once the four slots are honest, you are ready for the controls page — because Slide Tackle on a high line (Ultra Attacking) is a different sport from Slide Tackle in Ultra Defensive. Mentality decides how often you are even in the duel.

FAQ

Frequently Asked Questions

Quick answers testers actually search for.

How many Game Plans can I save?

Up to four. Each one pairs a formation with a mentality. See the formations tier list for shape ideas.

Can I switch plans during a match?

Yes. That is the feature. Practice the pause flow in PvE before you do it in a Gauntlet objective.

What are the five mentalities?

Ultra Attacking, Attacking, Balanced, Defensive, Ultra Defensive. Official art uses Attack on a 4-4-2.

Do I need four unique formations?

No. Two formations with different mentalities already help. Keep a defensive plan for Gauntlet House Rules.

Will Game Plans carry to my live club?

The muscle memory will. The Guest slots will not. See Limited Beta notes.